Even the recent release of Formula Fusion by some of the original Psygnosis personnel failed to recapture the special magic that is Wipeout. The genre is essentially Wipeout, and a legion of also-rans. Now, 18 years later, I finally got a chance to play Wipeout on the platform that was in part defined by the series, and it is glorious!Īnti-gravity racers have come and gone, but none have ever managed to recreate the sense of exhilaration that comes from the pure unadulterated speed of Wipeout. Part of the reason was that Psygnosis had done with Wipeout what no other racing developer had managed: it gave its game a real sense of speed. ![]() Sure, there was Mario, James Bond, Diddy, and a flute-playing Link there to while away the hours, but it was Wipeout that kept me coming back. I was given a copy along with a beat-up Nintendo 64 in mid-1999, and for a few months before the console died an unsurprising and rather undignified death, I found something rather special its horrendously close draw distance and tinny techno soundtrack. In fact, up until Omega Collection I had never played a Wipeout game on any of Sony’s consoles. ![]() I have a confession to make: I never played the original Wipeout on PlayStation.
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